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        <title>IRKALLA - TIGSFeeder</title>
        <description>IRKALLA - TIGSFeeder</description>
        <link>http://forums.tigsource.com/index.php?topic=35320</link>
		<ttl>60</ttl>        <item>
                <title>1199347 - IRKALLA</title>
                <description><![CDATA[<b>rek:</b><br/><div class="quoteheader"><a href="https://forums.tigsource.com/index.php?topic=35320.msg1166143#msg1166143">Quote from: Christian on August 05, 2015, 08:30:43 am</a></div><blockquote><div class="quoteheader"><a href="https://forums.tigsource.com/index.php?topic=35320.msg1166133#msg1166133">Quote from: rek on August 05, 2015, 08:11:15 am</a></div><blockquote>You should probably lock or delete this thread, if dev has stopped...<br>
</blockquote>Last dev post was February. I've seen devlogs with longer gaps get revived<br>
</blockquote><br>And now it's mid-November. I'm not saying it won't spring back to life, but until then there's no point of having an open thread. I think there are now as many "is this still happening?" posts as posts about panties, both of which absolutely dwarf actual development update posts.
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1199347#msg1199347</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1199347#msg1199347</guid>
                <pubDate>Wed, 18 Nov 2015 11:25:53 PST</pubDate>
				<dc:creator>rek</dc:creator>
        </item>        <item>
                <title>1197311 - IRKALLA</title>
                <description><![CDATA[<b>SamLewisJones:</b><br/><p>Please please please, make this game. It looks so AWESOME.</p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1197311#msg1197311</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1197311#msg1197311</guid>
                <pubDate>Wed, 11 Nov 2015 11:53:51 PST</pubDate>
				<dc:creator>SamLewisJones</dc:creator>
        </item>        <item>
                <title>1191489 - IRKALLA</title>
                <description><![CDATA[<b>absolute8:</b><br/><div class="quoteheader"><a href="https://forums.tigsource.com/index.php?topic=35320.msg1191436#msg1191436">Quote from: foreignsubstances on October 22, 2015, 07:18:18 am</a></div><blockquote>Is it alive? <br>
</blockquote>I don't know, Jim. It ain't movin'.<br><br>poke it with a stick.
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1191489#msg1191489</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1191489#msg1191489</guid>
                <pubDate>Thu, 22 Oct 2015 08:55:58 PDT</pubDate>
				<dc:creator>absolute8</dc:creator>
        </item>        <item>
                <title>1191447 - IRKALLA</title>
                <description><![CDATA[<b>Nathan (@nathanenglert):</b><br/><p>Holy ace, I love the look of this.Â  <img src="http://forums.tigsource.com/Smileys/derek/whome.gif" alt="Who, Me?" border="0"></p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1191447#msg1191447</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1191447#msg1191447</guid>
                <pubDate>Thu, 22 Oct 2015 07:51:47 PDT</pubDate>
				<dc:creator>Nathan (@nathanenglert)</dc:creator>
        </item>        <item>
                <title>1191436 - IRKALLA</title>
                <description><![CDATA[<b>foreignsubstances:</b><br/><p>Is it alive? </p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1191436#msg1191436</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1191436#msg1191436</guid>
                <pubDate>Thu, 22 Oct 2015 07:18:18 PDT</pubDate>
				<dc:creator>foreignsubstances</dc:creator>
        </item>        <item>
                <title>1191400 - IRKALLA</title>
                <description><![CDATA[<b>ernanir:</b><br/><p>love this</p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1191400#msg1191400</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1191400#msg1191400</guid>
                <pubDate>Thu, 22 Oct 2015 05:07:27 PDT</pubDate>
				<dc:creator>ernanir</dc:creator>
        </item>        <item>
                <title>1171088 - IRKALLA</title>
                <description><![CDATA[<b>Cristiano Vitorino:</b><br/><div class="quoteheader"><a href="https://forums.tigsource.com/index.php?topic=35320.msg1170978#msg1170978">Quote from: senorconeho on August 20, 2015, 05:52:39 am</a></div><blockquote>Found it while surfing the net, don't know if the devs are aware of this: <a href="http://item-shop.tumblr.com/post/84850665825/the-main-character-from-the-wip-indie-game" target="_blank">http://item-shop.tumblr.com/post/84850665825/the-main-character-from-the-wip-indie-game</a><br>An Irkalla cosplay!ÃÂ  <img src="http://forums.tigsource.com/Smileys/derek/smiley.gif" alt="Smiley" border="0"><br><br><br>
</blockquote><br>Wow! : O #thehypeisreal
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1171088#msg1171088</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1171088#msg1171088</guid>
                <pubDate>Thu, 20 Aug 2015 11:11:07 PDT</pubDate>
				<dc:creator>Cristiano Vitorino</dc:creator>
        </item>        <item>
                <title>1170978 - IRKALLA</title>
                <description><![CDATA[<b>senorconeho:</b><br/><p>Found it while surfing the net, don't know if the devs are aware of this: <a href="http://item-shop.tumblr.com/post/84850665825/the-main-character-from-the-wip-indie-game" target="_blank">http://item-shop.tumblr.com/post/84850665825/the-main-character-from-the-wip-indie-game</a><br>An Irkalla cosplay!Â  <img src="http://forums.tigsource.com/Smileys/derek/smiley.gif" alt="Smiley" border="0"><br><br></p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1170978#msg1170978</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1170978#msg1170978</guid>
                <pubDate>Thu, 20 Aug 2015 05:52:39 PDT</pubDate>
				<dc:creator>senorconeho</dc:creator>
        </item>        <item>
                <title>1166143 - IRKALLA</title>
                <description><![CDATA[<b>Christian:</b><br/><div class="quoteheader"><a href="https://forums.tigsource.com/index.php?topic=35320.msg1166133#msg1166133">Quote from: rek on August 05, 2015, 08:11:15 am</a></div><blockquote>You should probably lock or delete this thread, if dev has stopped...<br>
</blockquote>Last dev post was February. I've seen devlogs with longer gaps get revived
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                <link>http://forums.tigsource.com/index.php?topic=35320.msg1166143#msg1166143</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1166143#msg1166143</guid>
                <pubDate>Wed, 05 Aug 2015 08:30:43 PDT</pubDate>
				<dc:creator>Christian</dc:creator>
        </item>        <item>
                <title>1166133 - IRKALLA</title>
                <description><![CDATA[<b>rek:</b><br/><p>You should probably lock or delete this thread, if dev has stopped...</p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1166133#msg1166133</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1166133#msg1166133</guid>
                <pubDate>Wed, 05 Aug 2015 08:11:15 PDT</pubDate>
				<dc:creator>rek</dc:creator>
        </item>        <item>
                <title>1165908 - IRKALLA</title>
                <description><![CDATA[<b>Syhkane:</b><br/><div class="quoteheader"><a href="https://forums.tigsource.com/index.php?topic=35320.msg988542#msg988542">Quote from: Skydsgaard on January 27, 2014, 05:12:53 am</a></div><blockquote>Hi everyone! <img src="http://forums.tigsource.com/Smileys/derek/smiley.gif" alt="Smiley" border="0"><br><br>That was intense... <img src="http://forums.tigsource.com/Smileys/derek/smiley.gif" alt="Smiley" border="0"> this totally deserve a proper response, so I have come with a solution!!<br><br><img src="https://s3-eu-west-1.amazonaws.com/dhontecillaspostbox/irkalla/irkalla_mc_panties_drama_solved.gif" alt="" border="0"><br><br>ahah, No, this is not going to happen, weÃ&#131;ÃÂ¢Ã&#130;&#128;Ã&#130;&#153;ll keep the original one <img src="http://forums.tigsource.com/Smileys/derek/smiley.gif" alt="Smiley" border="0">
</blockquote><br>You could make this a random occurrence when she get's in her suit. I love this animation and it's hilarious.
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                <link>http://forums.tigsource.com/index.php?topic=35320.msg1165908#msg1165908</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1165908#msg1165908</guid>
                <pubDate>Tue, 04 Aug 2015 16:49:45 PDT</pubDate>
				<dc:creator>Syhkane</dc:creator>
        </item>        <item>
                <title>1159905 - IRKALLA</title>
                <description><![CDATA[<b>ENDESGA:</b><br/><p>Yo, where's IRKALLA? I need to see more of this game!</p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1159905#msg1159905</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1159905#msg1159905</guid>
                <pubDate>Thu, 16 Jul 2015 21:20:21 PDT</pubDate>
				<dc:creator>ENDESGA</dc:creator>
        </item>        <item>
                <title>1148127 - IRKALLA</title>
                <description><![CDATA[<b>shellbot:</b><br/><p>I'm throwing in a bump here. Because I also want to see some progressÂ  <img src="http://forums.tigsource.com/Smileys/derek/sad.gif" alt="Sad" border="0"><br><br>Or at least a sign this isn't dead</p>
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                <link>http://forums.tigsource.com/index.php?topic=35320.msg1148127#msg1148127</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1148127#msg1148127</guid>
                <pubDate>Wed, 10 Jun 2015 10:40:02 PDT</pubDate>
				<dc:creator>shellbot</dc:creator>
        </item>        <item>
                <title>1135957 - IRKALLA</title>
                <description><![CDATA[<b>quan:</b><br/><p>posting to follow, like main character design it is cool this looks cool</p>
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                <link>http://forums.tigsource.com/index.php?topic=35320.msg1135957#msg1135957</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1135957#msg1135957</guid>
                <pubDate>Mon, 04 May 2015 01:25:22 PDT</pubDate>
				<dc:creator>quan</dc:creator>
        </item>        <item>
                <title>1135927 - IRKALLA</title>
                <description><![CDATA[<b>ramenators:</b><br/><p>Been a while since I checked this, I hope to see some updates soon, keep it up guys!</p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1135927#msg1135927</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1135927#msg1135927</guid>
                <pubDate>Sun, 03 May 2015 22:51:09 PDT</pubDate>
				<dc:creator>ramenators</dc:creator>
        </item>        <item>
                <title>1128961 - IRKALLA</title>
                <description><![CDATA[<b>Janeator:</b><br/><p>Hey, popping up here for a bit. What did I miss? Seems like there hasn't been news for a while <img src="http://forums.tigsource.com/Smileys/derek/sad.gif" alt="Sad" border="0"></p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1128961#msg1128961</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1128961#msg1128961</guid>
                <pubDate>Sun, 12 Apr 2015 12:52:49 PDT</pubDate>
				<dc:creator>Janeator</dc:creator>
        </item>        <item>
                <title>1110533 - IRKALLA</title>
                <description><![CDATA[<b>ENDESGA:</b><br/><div class="quoteheader"><a href="https://forums.tigsource.com/index.php?topic=35320.msg1110509#msg1110509">Quote from: dhontecillas on February 13, 2015, 12:15:16 pm</a></div><blockquote>The problem with the jump is that I can show one thousand .gif's but until you don't press the button <img src="http://forums.tigsource.com/Smileys/derek/hand-anykey.gif" alt="Hand Any Key" border="0"> you won't feel <img src="http://forums.tigsource.com/Smileys/derek/wtf.gif" alt="WTF" border="0"> it. <br>
</blockquote><br>Yeah, true. In the older version of NIKRA, the player had a slight delay before he jumped. It gave it depth because he crouched when doing so; no one can just jump instantly and quickly without going down and pushing up.<br>Though it made the game feel slower, and less progressing. Which is the same idea behind attacking; you have to make it cinematic and dynamic, while preserving speed and fluidity.<br>Complicated stuff. But good stuff.<br><br>Can't wait bro! I've heard of this game for a while and I absolutely love it.<br><br>While I'm here, would you be keen for a CameoSwap? I'd love for the main protagonist in NIKRA, Tae, to meet this chick from IRKALLA (I forgot her name for a second <img src="http://forums.tigsource.com/Smileys/derek/sad.gif" alt="Sad" border="0"> )
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                <link>http://forums.tigsource.com/index.php?topic=35320.msg1110533#msg1110533</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=35320.msg1110533#msg1110533</guid>
                <pubDate>Fri, 13 Feb 2015 13:22:31 PST</pubDate>
				<dc:creator>ENDESGA</dc:creator>
        </item>        <item>
                <title>1110509 - IRKALLA</title>
                <description><![CDATA[<b>dhontecillas:</b><br/><b>@ENDESGA</b> Thanks! <img src="http://forums.tigsource.com/Smileys/derek/smiley.gif" alt="Smiley" border="0"><br><br>At the end, the two most important params are how much time of pressing the jump button you take into account, and the shape of the "height" curve. And then tweak that. The problem with the jump is that I can show one thousand .gif's but until you don't press the button <img src="http://forums.tigsource.com/Smileys/derek/hand-anykey.gif" alt="Hand Any Key" border="0"> you won't feel <img src="http://forums.tigsource.com/Smileys/derek/wtf.gif" alt="WTF" border="0"> it. <br><br>More gifs will be revealed ... but I can not tell you when <img src="http://forums.tigsource.com/Smileys/derek/cool.gif" alt="Cool" border="0"> Stay tuned !! <br><br>I'm going back to work! have a nice weekend <img src="http://forums.tigsource.com/Smileys/derek/coffee-toast.gif" alt="Coffee" border="0">
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                <link>http://forums.tigsource.com/index.php?topic=35320.msg1110509#msg1110509</link>
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                <pubDate>Fri, 13 Feb 2015 12:15:16 PST</pubDate>
				<dc:creator>dhontecillas</dc:creator>
        </item>        <item>
                <title>1109883 - IRKALLA</title>
                <description><![CDATA[<b>ENDESGA:</b><br/><p>That seems so bloody intricate! But very interesting to read :D<br><br>I personally just have (basically) a horizontal variable, gravity, air and ground friction. I find for a good platformer, high acceleration and deceleration are key. As well as the fluidity and speed of the control reaction.<br><br>From the odd videos and .gifs you shown off, the running looks pretty darn good. Though, I'd love to see some more gifs!<br><br>Awesome work man! I'm definitely gonna follow this DevLog</p>
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                <link>http://forums.tigsource.com/index.php?topic=35320.msg1109883#msg1109883</link>
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                <pubDate>Thu, 12 Feb 2015 00:37:35 PST</pubDate>
				<dc:creator>ENDESGA</dc:creator>
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                <title>1109368 - IRKALLA</title>
                <description><![CDATA[<b>dhontecillas:</b><br/><b>@Deftoneish</b> Glad you like it! <img src="http://forums.tigsource.com/Smileys/derek/smiley.gif" alt="Smiley" border="0"><br><br><b>@wzl</b> Well, once it is more polished, we'll see what we do with the tool. (<span style="font-size: 8pt; line-height: 1.3em;">If I'm not too ashamed of the code, perhaps open source it?</span>)<br><br><b>@ENDESGA</b> Thanks! We do not post very often because we are busy working on itÂ  <img src="http://forums.tigsource.com/Smileys/derek/eyebrows.gif" alt="Well, hello there!" border="0"><br><br>The past weekend I re-wrote the code for the main character jump. We found that what we had didn't have too much room for tweaking with what we had, so we had to change it a little bit. <br><br>This is how the <b>MC Jump Model</b> works now:<br><br>For the game, although we think the best experience would be a gamepad, we do not plan to use analog input (so the experiencie remains the same when playing in a keyboard).<br><br>On the <b>horizontal</b> movement: we have the walk speed, the running speed, and in-between a small time (that we can modify easily) about how much time it takes to get from min to max speed, and a different time for stopping. Running will be acomplished with a button/key.<br><br>On the <b>vertical </b>part, we want to set a min jump height, and a maximum height, but also to give the player the control of the jump. <br><br>So we have 2 different stages of jump: <br>- <b>preparation</b>: we actually have an animation for this part, that is when the MC prepares to perform the actual jump.<br>- <b>afterburner</b>: (i've put that name, if you have a better/adequate name, please tell me <img src="http://forums.tigsource.com/Smileys/derek/tongue.gif" alt="Tongue" border="0">) that is the part of the jump when the MC has already taken off, but, if still pressing the jump button, it can make it jump higher. <br><br>So, the complete <b>velocity</b> for a jump is composed of 3 parts: <b><i>min jump velocity</i> + <i>preparation velocity</i> + <i>afterburner velocity</i></b>. <br><br>Since we know the min/max height we want <b>we have fixed the min/max velocity</b>.Â  We split the difference between the <b>preparation velocity</b> (proportional to the time it takes to play the prepare jump animation), and the <b>afterburner velocity</b> (that is proportional to the <b>afterburner time</b> -> a param we can tweak).Â  <br><br>Lets say for example the animation takes 0.25 seconds, and we put an afterburner time of 0.25 (the maximum time to control the jump height would be 0.5 seconds). <br><br>Every row in this figure represents a different proportion of "velocity weight" on each stage of the jump: The first row, all velocity is gained in the preparation jump, on the second one there is on part of the velocity jump that is gained in the 'afterburner stage', and in each row, the contribution proportion of that part grows.<br><br>Then we have the boxes:<br>- The <b>red</b> one : the <b>width represents the time the player keeps pressing the jump button</b>, the height the proportion of the maximum velocity is getting by pressing the button until that time.<br>- The <b>green </b>one: the width marks the point where the preparation animation ends, and the height the proportion of the max velocity you get at that point.<br>- The <b>yellow </b>one: the same , but for the last part of the jump.<br>- The cyan one: is there to mark the minimum velocity threshold<br><br>And then we have the parabola, that is the height the MC versus time. <br><br><img src="https://s3-eu-west-1.amazonaws.com/dhontecillaspostbox/irkalla/irkalla_mc_jumping_tweakparams.png" alt="" border="0"><br><br>Or, looking at it in another way, here we have two rows:<br>- the first row is the vertical velocity the MC gets versus the time it keeps pressing the button. And in each column we have a different proportion of the importance of the (prepare/after) stage of the jump.<br>- on the second row how it maps to the height.<br><br><img src="https://s3-eu-west-1.amazonaws.com/dhontecillaspostbox/irkalla/irkalla_mc_jumping_v_and_h.png" alt="" border="0"><br><br>So this way we have these <b>params to tweak</b>:<br>- <b>min height</b><br>- <b>max height</b><br>- <b>time after the MC has taken off</b> that can still boost the jump<br>- <b>ratio of importance</b> of the preparation part of the jump versus the part where it is already on air. <br><br>I've been playing with those params and I think that this model is good enough to get a jump that <i>"feels good"</i>. <br>
<hr/><a href='http://forums.tigsource.com/index.php?topic=35320'>IRKALLA</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=35320.msg1109368#msg1109368</link>
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                <pubDate>Tue, 10 Feb 2015 17:06:26 PST</pubDate>
				<dc:creator>dhontecillas</dc:creator>
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