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        <title>Hex Brothers - a point and click tale - TIGSFeeder</title>
        <description>Hex Brothers - a point and click tale - TIGSFeeder</description>
        <link>http://forums.tigsource.com/index.php?topic=39278</link>
		<ttl>60</ttl>        <item>
                <title>1031571 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>Jad:</b><br/><p>Everything here is just making me go <br><img src="http://www.newyorker.com/online/blogs/borowitzreport/187989322-580.jpg" alt="" width="300" border="0"><br>mmmm yeah<br><br>but the animation really is not up to par with the rest of the stuff. I would like to, very much, recommend the animator's survival kit for looking up some animation know-how!<br><br>Basically all of the animation right now is very linear - every part more or less moves the same distance between frames. This creates a very stiff and floaty motion. I guess it ended up like that mostly because you've been inputting a few keyframes and let the computer do the tweening. In my experience, for tweened animation to look good you really need to get down and dirty and get a much higher number of keyframes in there.<br><br>Like, in the run, let the foot go fast as it touches the ground, then slow the motion down as the foot is behind her, speed up a bit as she puts her leg forward again, then a bit of slow-down again. Then quick.<br><br>I feel like I could go more-in-depth with this, because animation know-how is good, but I'll have to save it for later.<br><br>Despite any eventual harshness, I'm just saying this because everything besides animation is REALLY SERIOUSLY VERY EXCELLENT. So naturally, I want everything to reflect that level of rad-as-fuck</p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=39278'>Hex Brothers - a point and click tale</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=39278.msg1031571#msg1031571</link>
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                <pubDate>Mon, 16 Jun 2014 07:49:29 PDT</pubDate>
				<dc:creator>Jad</dc:creator>
        </item>        <item>
                <title>1031539 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>SneakyBox:</b><br/><div class="quoteheader"><a href="https://forums.tigsource.com/index.php?topic=39278.msg1029811#msg1029811">Quote from: sakuyo on June 10, 2014, 11:05:39 am</a></div><blockquote>Everything looks great. How are you finding spine for animation?<br>
</blockquote><br>Thanks!<br><br>So far I like Spine more that Puppet 2D that I've tried before. <br>It pretty easy to use once you get used to it, but I guess I don't know all the tricks that it has to offer. Also, I don't have enough experience in animating to compare it to anything else, except the animation feature in Unity. Which I like, too.<br><br>Pretty much everything except the main character has been animated with Unity so far. And I haven't seen much difference between the two ( Spine and Unity ) until I found out that Spine offers mesh deformation. So I'll have to play around with this now.<br><br>
<hr/><a href='http://forums.tigsource.com/index.php?topic=39278'>Hex Brothers - a point and click tale</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=39278.msg1031539#msg1031539</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1031539#msg1031539</guid>
                <pubDate>Mon, 16 Jun 2014 04:21:10 PDT</pubDate>
				<dc:creator>SneakyBox</dc:creator>
        </item>        <item>
                <title>1029811 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>sakuyo:</b><br/><p>Everything looks great. How are you finding spine for animation?</p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=39278'>Hex Brothers - a point and click tale</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=39278.msg1029811#msg1029811</link>
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                <pubDate>Tue, 10 Jun 2014 11:05:39 PDT</pubDate>
				<dc:creator>sakuyo</dc:creator>
        </item>        <item>
                <title>1029738 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>SneakyBox:</b><br/><img src="http://37.media.tumblr.com/f4352c04373fcf716e5ccac98edadd66/tumblr_n6yht53Ym41tucrbso1_500.jpg" alt="" border="0"><br><br>Moving forward!<br><br>Currently: <br><br>- Discussing how fighting will work in the game. Trying to keep it simple. We will probably drop the whole "Brothers as alies" thing and make them give you passive bonuses (<img src="http://forums.tigsource.com/Smileys/derek/huh.gif" alt="Huh?" border="0">) or such.<br><br>- Finished animating the Golem ( seen in the image ). I'm a Unity noob so I don't know if it's possible to export animations as gifs there. If so I'll post some Golem animations later.<br><br>- Tweeking old Sisters animations and adding some new ones. Animation is hard, man.
<hr/><a href='http://forums.tigsource.com/index.php?topic=39278'>Hex Brothers - a point and click tale</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=39278.msg1029738#msg1029738</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1029738#msg1029738</guid>
                <pubDate>Tue, 10 Jun 2014 06:15:39 PDT</pubDate>
				<dc:creator>SneakyBox</dc:creator>
        </item>        <item>
                <title>1027838 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>SneakyBox:</b><br/><p>Hi all,<br><br>We're back from a little pause!<br>First of, to all who have sent us personal messages, we will reply soon. <br>And now some new environment art:<br><br><img src="http://24.media.tumblr.com/1fb65e645ebb4dd1928b9a9271b9de66/tumblr_n6lkft3OB51tucrbso1_1280.jpg" alt="" border="0"></p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=39278'>Hex Brothers - a point and click tale</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=39278.msg1027838#msg1027838</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1027838#msg1027838</guid>
                <pubDate>Tue, 03 Jun 2014 06:40:31 PDT</pubDate>
				<dc:creator>SneakyBox</dc:creator>
        </item>        <item>
                <title>1021076 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>SneakyBox:</b><br/><img src="http://37.media.tumblr.com/524e5d392bcec83412eb76ccb597f82b/tumblr_n5d49foOlI1tucrbso1_500h.jpg" alt="" border="0"><br><br>The first chapter is coming together. Almost done with props for the forest.
<hr/><a href='http://forums.tigsource.com/index.php?topic=39278'>Hex Brothers - a point and click tale</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=39278.msg1021076#msg1021076</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1021076#msg1021076</guid>
                <pubDate>Sat, 10 May 2014 06:33:11 PDT</pubDate>
				<dc:creator>SneakyBox</dc:creator>
        </item>        <item>
                <title>1018543 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>SneakyBox:</b><br/><img src="http://31.media.tumblr.com/cad136f69aa898e9d3ca7f01fd4eb8a8/tumblr_n4umybBrPC1tucrbso1_250.gif" alt="" border="0"><br><br><img src="http://24.media.tumblr.com/f3582c324c938f1a12af66cdb76e53af/tumblr_n4umu955bW1tucrbso1_250.gif" alt="" border="0"><br><br><img src="http://37.media.tumblr.com/ff0281402d8455b69b09958db7e624d7/tumblr_n4umu955bW1tucrbso2_250.gif" alt="" border="0"><br><br>Few animations.<br>Anyone have any tips for animating? I am new at this.
<hr/><a href='http://forums.tigsource.com/index.php?topic=39278'>Hex Brothers - a point and click tale</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=39278.msg1018543#msg1018543</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1018543#msg1018543</guid>
                <pubDate>Wed, 30 Apr 2014 07:06:25 PDT</pubDate>
				<dc:creator>SneakyBox</dc:creator>
        </item>        <item>
                <title>1016947 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>SneakyBox:</b><br/><div class="quoteheader"><a href="https://forums.tigsource.com/index.php?topic=39278.msg1014869#msg1014869">Quote from: ephoete on April 15, 2014, 12:08:36 pm</a></div><blockquote>Really nice concept. Will the landscapes always remain with this certain vague feeling of emptiness or it's because of the early phase?<br>
</blockquote><br>The early phase.<br>I'm up for variety in landscapes just haven't got around on doing much yet, since the animating has started ( finally! ).<br><br><img src="http://31.media.tumblr.com/9d8ea0d747aa6b3a55f74330a5341516/tumblr_n4j6c8J9tS1tucrbso1_500.jpg" alt="" border="0">
<hr/><a href='http://forums.tigsource.com/index.php?topic=39278'>Hex Brothers - a point and click tale</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=39278.msg1016947#msg1016947</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1016947#msg1016947</guid>
                <pubDate>Thu, 24 Apr 2014 02:27:41 PDT</pubDate>
				<dc:creator>SneakyBox</dc:creator>
        </item>        <item>
                <title>1014869 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>ephoete:</b><br/><p>Really nice concept. Will the landscapes always remain with this certain vague feeling of emptiness or it's because of the early phase?</p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=39278'>Hex Brothers - a point and click tale</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=39278.msg1014869#msg1014869</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1014869#msg1014869</guid>
                <pubDate>Tue, 15 Apr 2014 12:08:36 PDT</pubDate>
				<dc:creator>ephoete</dc:creator>
        </item>        <item>
                <title>1014538 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>SneakyBox:</b><br/><img src="http://24.media.tumblr.com/1cc4f26937538da23ae3c82545f7fbb1/tumblr_n40x078l041tucrbso1_500.jpg" alt="" border="0"><br><br>Working on the visual part of the dialogs. Plus, a new character - the Hermit!
<hr/><a href='http://forums.tigsource.com/index.php?topic=39278'>Hex Brothers - a point and click tale</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=39278.msg1014538#msg1014538</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1014538#msg1014538</guid>
                <pubDate>Mon, 14 Apr 2014 05:49:58 PDT</pubDate>
				<dc:creator>SneakyBox</dc:creator>
        </item>        <item>
                <title>1008523 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>SneakyBox:</b><br/><p>Trying to find out how the graphic part of the battles will work out.<br>We need to test how they work, but that's not going to happen for another week or two. Damn you, side projects. <br><br>I'm pretty happy that this is not as cluttery as expected.<br><br></p><div align="center"><img src="http://25.media.tumblr.com/93251b944cb5adceaa5ee9e3eae35a87/tumblr_n30maj2JDU1tucrbso1_500.jpg" alt="" border="0"></div>
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                <link>http://forums.tigsource.com/index.php?topic=39278.msg1008523#msg1008523</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1008523#msg1008523</guid>
                <pubDate>Tue, 25 Mar 2014 15:31:01 PDT</pubDate>
				<dc:creator>SneakyBox</dc:creator>
        </item>        <item>
                <title>1008017 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>SneakyBox:</b><br/><p>Thank you all!<br><br>And for today - 3rd Brother concept ( mage type ):<br><br></p><div align="center"><img src="http://25.media.tumblr.com/d74642fcd2cb939bb0580c828b33f6f8/tumblr_n2y06hxcPV1tucrbso1_500.png" alt="" border="0"></div>
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                <link>http://forums.tigsource.com/index.php?topic=39278.msg1008017#msg1008017</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1008017#msg1008017</guid>
                <pubDate>Mon, 24 Mar 2014 05:31:53 PDT</pubDate>
				<dc:creator>SneakyBox</dc:creator>
        </item>        <item>
                <title>1007768 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>Cristiano Vitorino:</b><br/><p>Seems very atmospheric, amazing style.</p>
<hr/><a href='http://forums.tigsource.com/index.php?topic=39278'>Hex Brothers - a point and click tale</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=39278.msg1007768#msg1007768</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1007768#msg1007768</guid>
                <pubDate>Sun, 23 Mar 2014 11:26:28 PDT</pubDate>
				<dc:creator>Cristiano Vitorino</dc:creator>
        </item>        <item>
                <title>1006717 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>ARRD-ART:</b><br/><p>Nevertheless, it looks brilliant. Good luck!</p>
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                <link>http://forums.tigsource.com/index.php?topic=39278.msg1006717#msg1006717</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1006717#msg1006717</guid>
                <pubDate>Thu, 20 Mar 2014 04:38:07 PDT</pubDate>
				<dc:creator>ARRD-ART</dc:creator>
        </item>        <item>
                <title>1006681 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>SneakyBox:</b><br/><div class="quoteheader"><a href="https://forums.tigsource.com/index.php?topic=39278.msg1006513#msg1006513">Quote from: ARRD-ART on March 19, 2014, 01:42:29 pm</a></div><blockquote>The screenshot there suggests it might be 3D, and if it is, I think you've chose a great art style for it. <br>
</blockquote><br>Yeah, I'd say you're right, but Hex Brothers will be in 2D.
<hr/><a href='http://forums.tigsource.com/index.php?topic=39278'>Hex Brothers - a point and click tale</a> feed created by <a href='http://superpartyawesome.com/things/tigsfeeder'>TIGSFeeder</a>]]></description>
                <link>http://forums.tigsource.com/index.php?topic=39278.msg1006681#msg1006681</link>
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                <pubDate>Thu, 20 Mar 2014 01:53:50 PDT</pubDate>
				<dc:creator>SneakyBox</dc:creator>
        </item>        <item>
                <title>1006513 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>ARRD-ART:</b><br/><p>The screenshot there suggests it might be 3D, and if it is, I think you've chose a great art style for it. </p>
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                <link>http://forums.tigsource.com/index.php?topic=39278.msg1006513#msg1006513</link>
                <guid  isPermaLink='true'>http://forums.tigsource.com/index.php?topic=39278.msg1006513#msg1006513</guid>
                <pubDate>Wed, 19 Mar 2014 13:42:29 PDT</pubDate>
				<dc:creator>ARRD-ART</dc:creator>
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                <title>1006493 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>SneakyBox:</b><br/><p>Thanks you all for commenting. Next job on the list is animating so I'll post something moving the momment it's done. <img src="http://forums.tigsource.com/Smileys/derek/smiley.gif" alt="Smiley" border="0"><br><br></p><div class="quoteheader"><a href="https://forums.tigsource.com/index.php?topic=39278.msg1005528#msg1005528">Quote from: sakuyo on March 16, 2014, 03:11:28 pm</a></div><blockquote>This looks gorgeous. Would you be willing to talk about how combat is going to work?<br>
</blockquote><br>Thank you. As for now we're planning on making it turn based. Something like in the old RPGs but a little bit more simplified. The characters would have 3 skills each at max. We still haven't decided on all the ends, but I'll definitely update when that clears out.<br><br>As for now I'll post this:<br><br><div align="center"><img src="http://25.media.tumblr.com/0ca4c9d6d081ec52f98e34aa218a79af/tumblr_n2hygfVTTu1tucrbso1_500.jpg" alt="" border="0"></div>
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                <link>http://forums.tigsource.com/index.php?topic=39278.msg1006493#msg1006493</link>
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                <pubDate>Wed, 19 Mar 2014 12:42:06 PDT</pubDate>
				<dc:creator>SneakyBox</dc:creator>
        </item>        <item>
                <title>1005528 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>sakuyo:</b><br/><p>This looks gorgeous. Would you be willing to talk about how combat is going to work?</p>
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                <link>http://forums.tigsource.com/index.php?topic=39278.msg1005528#msg1005528</link>
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                <pubDate>Sun, 16 Mar 2014 15:11:28 PDT</pubDate>
				<dc:creator>sakuyo</dc:creator>
        </item>        <item>
                <title>1005458 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>ANtY:</b><br/><p>I like the promo art, and the main character <img src="http://forums.tigsource.com/Smileys/derek/smiley.gif" alt="Smiley" border="0">Â  <img src="http://forums.tigsource.com/Smileys/derek/hand-thumbsup-r.gif" alt="Hand Thumbs Up Right" border="0"><br><br><br>'d like to see it moving</p>
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                <link>http://forums.tigsource.com/index.php?topic=39278.msg1005458#msg1005458</link>
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                <pubDate>Sun, 16 Mar 2014 11:56:37 PDT</pubDate>
				<dc:creator>ANtY</dc:creator>
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                <title>1005293 - Hex Brothers - a point and click tale</title>
                <description><![CDATA[<b>Music Vortex:</b><br/><p>Looks beautiful, I look forward to seeing some movement into those characters!<br><br></p>
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                <pubDate>Sun, 16 Mar 2014 00:29:40 PDT</pubDate>
				<dc:creator>Music Vortex</dc:creator>
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